interval – years Two halves of minutes – years Two halves of minutes and above Two halves of minutes This is running time except for injury or one team time- out. The teams have to change bench/side after half-time. Overtime consists of two halves of minute/period with minute half-time break. If the game is still tied, the winner will be determined in accordance with the rules of the particular competition.
Team Time-out One minute time-out can be taken by each team in every half. Throw-off A throw-off is given to the team that wins the toss. Both the teams must be in their own side of the court with the defense meters away from the ball. On a whistle, the ball is passed from centre court to a teammate and the play begins.
Throw- off is repeated after every goal scored and after half-time. Throw-in When the ball goes out of bounds on the sideline or when the ball is last touched by a defensive player (not goalkeeper), a throw-in is awarded and goes out of bounds over the endline. The throw-in is taken from the nearest spot where the ball crossed out. The thrower must put either foot on the sideline to perform the throw-in.
All opponents must stand meters away from the ball. Scoring A goal is scored when the entire ball crosses the goal line inside the goal. A goal may be scored from any type of throw, i.e., free-throw, throw-in, throw-off, and goal-throw. Playing the Ball A player is permitted to throw, push, stop, catch, or hit the ball, by using hands (open or closed), head, arms, torso, thighs, and knees.
(a) A player is allowed: (i) to run with the ball for steps. (ii) to hold the ball for seconds. (iii) unlimited dribble with steps allowed before and after dribbling (no double-dribble). (iv) to take a maximum of steps with the ball.
Defending the Opponent A player may use the torso of the body to defend an opponent with or without the